Knife kills steal cash, and the announcer has a second voice
Knifing someone is now worth doing, the kill announcer has a second voice, and the deathmatch map vote can no longer get stuck.
Knife someone and you take their money
A knife kill on another player now takes 10% of their cash and gives it to you, and everyone sees a chat line saying who robbed whom and for how much.
Knifing a bot still plays the humiliation sting -- knifing is the humiliation and the sound is the whole of it -- but it moves no money. Bots respawn forever and are free to knife, so paying out for one would simply be a money printer standing in the middle of the server.
You are never charged for a failed attempt, and a broke victim costs you nothing but the noise: if there is nothing to take, nothing is announced.
Pick the voice that calls your kills
!voice switches the kill announcer between the male and female voice packs, and your choice is saved -- it follows you to the next map and the next session.
Your own setting decides what is heard for your kills. Pick the female pack and everyone near you hears her call your double kills; your friend who kept the male pack still hears him call theirs. Nobody has to agree on it.
One honest gap: the female pack has no first blood line, so with her selected first blood passes quietly. Everything else -- doubles, triples and the whole multi-kill ladder -- is covered.
Multi-kill calls are tighter
The window for stacking kills into a double, triple or multi-kill is now about one second, down from three. Three seconds was generous enough that two unrelated fights could be read as one streak.
The map vote can no longer get stuck
On the 22nd the deathmatch server opened a next-map vote and never closed it. It sat frozen for thirteen hours -- everyone who joined got the vote screen instead of the game, and votes were still being counted hours after the timer should have ended.
The vote now arms its own exit before it does anything else, a second check closes any ballot that outlives its deadline regardless, and a vote past its deadline stops accepting votes. One player who cannot be shown the ballot no longer costs everyone else theirs.
!rtv works normally again.
Zombie Plague was offline this morning
Counter-Strike updated overnight, and Zombie Plague refused to start from 01:45 until 11:20 this morning. That refusal was deliberate rather than a crash: the server keeps its own weapon table, that table is built against a specific Counter-Strike version, and the server will not launch on a table built for a different one instead of risking wrong weapon behaviour.
The table has been rebuilt against the new version and republished, and the server is back. No settings, stats, ranks or saved cash were touched -- it never got as far as starting.
The deathmatch server was unaffected and stayed up throughout; it does not carry that weapon table.
New name
The deathmatch server is now Velheim [EU] | 🗡️ CSDM + War3 | !menu !guns !sentry !lm, so the commands worth knowing are in the name.