The Nemesis crash is fixed
The crash that took the whole server down when a Nemesis killed a player is fixed. If you have been dropped mid-round over the past weeks, this was almost certainly why.
What was happening
- A Nemesis carries a damage aura that ticks once per second on everyone nearby.
- The moment a player dies, Counter-Strike hands the server a spectator body in place of their normal one.
- The next tick of that aura tried to damage the player who had just died - and the spectator body has none of the parts the game engine expects to find. The server hit an empty slot and went down instantly.
Why it always looked like a Nemesis bug
- Bots never triggered it. Bots get no spectator body, so the same tick ran over nine bots harmlessly and then killed the server on the first real player it reached.
- Only Nemesis kills mattered. An ordinary zombie hit infects you; a Nemesis actually kills you - and it is the Nemesis that carries the aura still ticking over your body.
That combination is why it looked random for so long: it needed a real player, killed rather than infected, with an aura still running.
What changed
- Damage from abilities now always targets a player's real body, never the spectator one, and re-checks that they are actually alive at the instant the damage lands.
- The same check was applied to every ability damage path in the game, not just the one that crashed.
- An automated test now blocks this class of mistake from coming back.
Nothing to do on your end - the fix is live. Still seeing a disconnect that looks like a server drop? Tell us in game chat.