Anti-Infection Armor
5Humans only
+100 armor, up to the Human armor cap.
PLAYER GUIDE
Learn the round, choose a class and race, then keep this page open as a quick reference.
ZOMBIE PLAGUE
Every human picks a free primary weapon with !guns. All firearms carry x2 magazines on this server.
One first zombie starts the outbreak and can leap with CTRL+SPACE every 5 seconds. Humans win by surviving or eliminating every zombie; zombies win by infecting everyone.
About 33.3% of players start infected, forcing immediate movement and shorter defensive setups.
Humans and zombies begin as opposing teams. There is no normal infection conversion during the fight.
One player becomes a Nemesis with 30,000 HP plus 1,500 per opponent, faster movement, 250 knife damage, and a CTRL+SPACE leap every 5 seconds.
One player becomes a heavily armed Survivor with 2,500 base HP plus 75 per opponent and faster movement.
A mixed special round combining exceptional human and zombie threats in one battle.
| Class | HP / Armor | Movement | Role |
|---|---|---|---|
| Balanced | 100 / 0 | 100% speed 100% gravity |
Reliable baseline with no major weakness. |
| Runner | 75 / 0 | 112% speed 100% gravity |
Fast repositioning at the cost of health and knockback resistance. |
| Armored | 100 / 50 | 98% speed 100% gravity |
Starts with infection-blocking armor and slightly reduced speed. |
| Tank | 150 / 0 | 92% speed 100% gravity |
High health and stability for holding defensive positions. |
| Jumper | 90 / 0 | 104% speed 72% gravity |
Lower gravity opens vertical routes and evasive movement. |
| Class | HP / Regen | Movement | Role |
|---|---|---|---|
| Balanced | 4,000 / None | 104% speed 100% gravity 100% knockback |
Consistent all-purpose infection class. |
| Raptor | 3,000 / None | 120% speed 85% gravity 160% knockback |
Fast pursuit with low health and very high weapon knockback. |
| Jumper | 4,200 / None | 102% speed 58% gravity 100% knockback |
Extreme jumping power for reaching elevated human positions. |
| Tank | 7,000 / None | 90% speed 100% gravity 55% knockback |
Slow, durable, and difficult to push away with gunfire. |
| Regenerator | 5,000 / 35 HP/s | 102% speed 90% gravity 85% knockback |
Sustains repeated attacks by recovering health over time. |
HE grenade: Sets Zombies near the blast on fire for up to 15 seconds, burning 60 health per tick.
Flashbang: Freezes Zombies near the blast in place for 6 seconds. The Nemesis cannot be frozen or slowed.
Smoke grenade: Lights up a large area for 150 seconds.
WARCRAFT
Select a race with !class.
Spend points with !skills.
At level {count}, unlock the ultimate.
Bind it: bind "f" "ultimate"
Switching race preserves every race's XP and build.
RACES
Open a race only when you need exact skill ranks and cooldowns.
Builds health and shotgun pressure before entering a short, aggressive Bloodlust window.
Death WeaverControl and revivalSlows targets, spikes damage, improves weapon starts, and can bring an ally back into the round.
Dwarf EngineerBuilder and tankCreates defenses, scavenges grenades, stacks armor, and temporarily becomes extremely durable.
HammerStormArea damageDisrupts groups with stuns and cleave, then amplifies damage for a focused burst.
MageElemental controlTurns utility into explosive fire and crowd control while regenerating defensive armor.
NecromancerSustain and summonsDrains life, turns smoke into poison, resists death, and summons undead attackers.
PaladinTeam supportProtects nearby allies, strips enemy armor, and can return a teammate to the battle.
RangerMobility and trapsUses aerial movement, traps, scoped damage, and a targeted area-denial ultimate.
RogueAmbushRewards flanking and knife combat, then uses a smoke escape to survive lethal pressure.
Sacred WarriorRisk and regenerationTrades health for damage, grows faster while wounded, and can sacrifice health for a massive hit.
ShadowbladeEvasion and poisonAvoids attacks, punishes aggressors, poisons targets, and disappears for a timed assault.
Silent AssassinKnife mobilityUses a smaller profile, enhanced movement, and knife damage to set up complete invisibility.
TinkerMechanical controlDeploys autonomous pressure, conserves ammunition, launches enemies, and floods an area with drones.
No race matches that filter.
AMMO PACKS
Damage earns ammo packs - one per 2,500 enemy damage - and they persist between sessions. Spend them in !zpshop or with each item's quick-buy chat command.
Humans only
+100 armor, up to the Human armor cap.
Humans only
A Golden AK-47 for the current round: 60 rounds, double damage, and gold tracers on every shot.
Zombies only
Infects nearby Humans. Three purchases per round across all Zombies.
Humans only
A deployable laser mine that burns Zombies crossing its beam.
Zombies only
Turns you back into a Human while at least 30 seconds of the round remain.
Humans and zombies
+5 XP for your selected Warcraft race.
Zombies only
Six seconds of complete immunity to hostile effects.
Humans only
A rocket launcher carried in your pistol slot. Rockets deal up to 500 blast damage in a wide area and recharge after 15 seconds.
Humans only
An energy rifle with a 50-round magazine. Every bolt hits for 90 damage and splashes 30 plasma damage around the impact.
Prices are ammo packs, not server cash.
ITEMS
Held items use one of 3 slots and disappear on death. Instant items apply immediately.
| Item | Type | Effect | Quick buy | Price |
|---|---|---|---|---|
| Boots of Speed | Held | Increase movement speed by 20%. | !boots |
$2,500 |
| Sock of Feathers | Held | Decrease gravity by 25%. | !socks |
$1,500 |
| Ring of Regeneration | Held | Regenerate 1 HP each second, up to maximum health. | !ring |
$3,000 |
| Mask of Death | Held | 50% chance to heal 15% of weapon damage dealt. | !mask |
$4,000 |
| Money Siphon Scepter | Held | Steal 1% of the victim's cash and receive twice the normal human damage cash credit. | !scepter |
$3,000 |
| Orb of Frost | Held | 33% chance to slow an enemy to 67% speed for 2 seconds. | !orb |
$3,500 |
| Amulet of Vitality | Held | Increase maximum health by 50 and immediately gain the added health. | !amulet |
$3,500 |
| Gloves of Wrath | Held | Receive an HE grenade every 60 seconds. In ZP this becomes a Fire Grenade. | !gloves1 |
$3,000 |
| Gloves of Dazzle | Held | Receive a flashbang every 60 seconds. In ZP this becomes a Freeze Grenade. | !gloves2 |
$3,000 |
| Tome of Experience | Instant | Immediately gain 50 Warcraft XP; does not occupy an item slot. | !tome |
$4,000 |
| Blademail | Held | 25% chance to reflect 1% of incoming weapon damage back to the attacker (minimum 1 damage on a successful reflection). | !blademail |
$10,000 |
| Deathbound Bulwark | Held | Reduce incoming enemy weapon damage by 25%. | !bulwark |
$4,000 |
COMMANDS
Console examples: bind "f" "ultimate", bind "g" "setlaser", bind "h" "dellaser".