Flashlight and Survivor tune-up
A short and focused patch day.
Changes
- The human flashlight got retuned - better throw and a more useful beam in the dark maps.
- Survivor rounds now handle late joiners properly: arriving mid-round no longer confuses who the Survivor is, and the Survivor's own light effects stay glued to the right player.
- The zombie leap input got another hardening pass - it now fires consistently even under heavy server load.
- Leaving mid-round is handled cleanly: a player disconnecting no longer risks disrupting the round for everyone else.
Small patch, but the dark maps feel noticeably better with the new flashlight. Go test it somewhere with 1003 corpses.
The flashlight cannot protect you. But at least you will see it coming.